Not too long ago, I posted my version of a GM Screen (AKA ‘Game Mother’ in ALIEN RPG lingo). Since then, the game’s publisher, Free League, has released some better resources themselves, including official print-friendly character sheets, maps, and so on. Of course, being who I am, I saw some opportunities to make some better (form-fill character sheets), and to create some other resources for myself.
Here they are!
Below are PDF's of the rules for the Aliens Board Game. Counters and maps are not included. As the game has been out of print for decades, and copies of the game are hard to find and often expensive, The rules below are provided as a way for those who are willing to be a little ingenious with their maps and markers to experience the game. Free Digital Sourcebooks and Supplements. From 1987 to 1998, the Pennsylvania based company West End Games released official Star Wars roleplaying game sourcebooks, adventure supplements, guides, and the Star Wars Adventure Journal, all of which contained new stories set in the Star Wars universe, some as prose, but most as adventure scenarios for use in the game. This is the first official tabletop roleplaying game in the Alien universe since Leading Edge Games' Aliens Adventure Game released in 1991. In a similar fashion, Free League's Alien universe takes place soon after the events of Aliens, the blockbuster movie from 1986, and Alien3. Fandom Apps Take your favorite fandoms with you and never miss a beat.
Form-fill, print-friendly version of the official character sheet (PDF) – The official Free League character sheet, but with form-fill function.
Alien Rpg Pdf Free
Cheat sheet / GM screen inserts (PDF) – My GM screen inserts, creating a 3-panel easy-to-use reference for the most often used game rules.
Alien Life Cycle compilation (PDF) – A nicely formatted dump of useful images and information culled from various ALIEN-related wikis and fan resources.
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Alien Roleplaying Game Pdf
But then a friend got the book and let me flip through their copy and read the rules.
And I realized I had been so completely wrong. After just a few minutes I was damned if I didn't just want to get my own copy, but also run a game session or two in the Alien universe. And I knew I had to write a review, sharing my wrong-ness with the entire Internet.
While the concept of the game is just what you'd expect, the execution blew me away. While I'm an ardent proponent that 'system doesn't matter' and that you can have fun playing any RPG with the right people, this game was a firm reminder that a good system makes you WANT to play that game. You choose to play it over other systems. And this system makes me want to run a story using its rules.
The feedback system for the Stress mechanic is great, and I want to steal it for my own design so badly. I adore that it primarily relies on player choices and risk/reward to build tension. The growing unease as your character's stress increases, like a game of Dread with dice instead of the Jenga tower: a mechanic I've toyed with a few times but never managed to work satisfactorily. And this game nails it. (This ruleset would work really nicely for many other genres, and I'd like to port the rules into a zombie apocalypse game or other horror genre.) And the rest of the game seems quick and easy to learn with just a dash of customization.
Meanwhile, the book really works hard to capture the diverse types of Alien story, from space horror the action, from blue collar truckers in space to heavily armed colonial marines, while referencing several past sources both film, novel, and comic. The titular aliens are only the beginning.
Read my full review here.